A few years ago I developed a logging class plus viewer application for debugging purposes. Main requirement was lightweightedness: the logging code should put as little pressure on the CPU as possible, and so should the viewer. At LBi Lost Boys, the company I’m working for, we’ve been using this utility over the last years, […]
Articles in category 'Programming'
The presentation by Adobe’s Jim Corbett on Alchemy at the Adobe MAX 2008 conference in Milan last Tuesday (2nd of December), got me thinking about something I used to spend quite some time on back in the early 90’s, when I studied Sonology at the Kon. Conservatorium in Den Haag: spectral analysis & (re)synthesis of sound. […]
I’m experimenting a bit with flocking. Haven’t gotten as far a moving stuff in any interesting way yet, but it’s fun enough to fool around with maths I haven’t looked at for decades. In the sample below you can see how the vectors of attraction pull the birds (yeah right!) to the common center, while […]
One of those things… The event ADDED_TO_STAGE, dispatched by any DisplayObject when it gets added to the stage (duh) as opposed to added to a parent, wasn’t available in Flash player 9 before 9.0.28. That basically means we can’t really trust it will be available until statistics prove that any and all minor releases prior […]
The function flash.utils.getDefinitionByName has been discussed in various other places (amongst others here and of course in the documentation), but it took a bit of a mental jump to use it as the solution for the problem that linked library instances without a class are not known inside FDT.Suppose we have a library item with a […]